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#define LONG
//-----------------------------------------------------------------------------
using System;
using System.Threading;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
// Is required for thread-notification:
AutoResetEvent signal = new AutoResetEvent(false);
// Is required because a ThreadPool is being used
Thread workerThread = null;
// Through this variant, there is the advantage that
// the worker-method does not have to be modified
ThreadPool.QueueUserWorkItem((o) =>
{
// Normally you are not able to access ThreadPool-threads -
// using this trick you are.
workerThread = Thread.CurrentThread;
// Start Worker:
Worker();
// Notify, that Worker has finished:
signal.Set();
});
// Start timer -> waits 5 seconds and sets the signal.
new Timer((o) => { signal.Set(); }, null, 5000, Timeout.Infinite);
// Wait until the signal is set:
signal.WaitOne();
// Check if the WorkerThread is still working. If yes, abort the
// thread. If the worker would execute a loop, it could be
// completed more elegant, by packing the Worker into a
// class that implements RequestStop that sets a
// volatile-bool-field that would be queried every loop pass.
// If this bool-field is set, end the work.
if (workerThread != null && workerThread.IsAlive)
workerThread.Abort();
Console.WriteLine("Finished.");
Console.ReadKey();
}
//---------------------------------------------------------------------
/// <summary>
/// Worker method
/// </summary>
static void Worker()
{
Console.WriteLine("In Worker");
// Simulate hard (long) work:
#if LONG
Thread.Sleep(200000);
#else
Thread.Sleep(1000);
#endif
Console.WriteLine("Worker finished.");
}
}
}
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